Feinting is wrong?? Naah!!!

Skallagrim has uploaded this video about feints, i like Skal works a lot but this time unfortunately he is wrong in its statement. Here is my answer under his video. Stop feinting mean stop tracking and bring away the best tool to study the opponent safely:

Hi Friends, probably this answer will go in the limbo of the thousand comments but:

First of all, the fact that a counter exist, doesn’t mean that the action is wrong. If this was true, any action would be wrong.

Speaking about the feint itself, it is for sure one of the thing that bring to double hits if the feint is not prepared before. In fact, modern fencing divide feints in two family, tacticall feints, which are the one that don’t have an attack that istantly follow up, and technical feint, which are the opposit) to. To bring a proper technical feint to good use you have to understand the actions that the opponent tend to do (his conditioned action) and then you can build up a plan to use your feint. So you use your tactical feint (tracking) to work out your technical feint. Tactical feint are also the most important part of tracking, which is used to actively study the opponent to not do suicide attacks.

The concept of bringing a direct attack and then “decide in the middle” to change for another opening or complete it is sadly wrong. It is impossible to do so due to the reaction time of our eyes, which is at least 0,2 seconds. People with average training that strike with intention to hit (namely: first intention) do it in a time shorter than 0,25 seconds (edit: speaking about thrusts at lunge distance, a cut can be slower, like 0,3 – 0,4 seconds but this doesn’t change the fact thath your reaction time to change the attack start when the opponent parry start/become easy to understand). So you don’t have the time to receive your feedback and you can’t change a first intention into a feint. You can change after the parry when you receive your visual (0.2 sec) or tacticle (0.15 sec) stimulus.

So feint are not always bad, generally is an action too easy to put in practice but very hard to put in practice in a safe way without proper tracking and programmation of the opponent.

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